Pocket-size booklet that serves as a guide to help users identify classic video games from the golden age of arcades.
The original definition of a field guide is a small illustrated manual used in identifying naturally occurring objects, plants, animals and other things found in nature. The notion of the field guide has evolved—many covering non-natural subjects, but still used in identifying similar objects that fall under a category.
Arcade Games is a pocket-size booklet that serves as a guide to help users identify classic video games from the golden age of arcades. It aims to be vibrant and informative, utilizing imagery from the games themselves.
The interplay between game sprites and dynamic typography function to mimic the rudimentary feeling of classic arcade games and handhelds. The leading of the paragraphs are experimental: constantly shifting and changing levels, making the flow of the content be different each page.
Bold pink and blue color choices function visually to grab the user’s attention, alluding to bright LED lights on game consoles. Large typographic call outs are type set in these colors as well, making the dates and titles pop.
Large type-setting allows the content to take on a more illustrative role working alongside the illustrations instead of against it, creating playful yet cohesive layouts.
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DISCIPLINE
Illustration
SECTOR
Entertainment
DESIGNER
Miguel Guerrero
PROFESSOR
Fiona McGettigan